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Pathfinder Chronicles: Gods and Magic: October 2008 32 978-1-60125-139-8: Paperback PZO9202 Sean K Reynolds: Pathfinder Chronicles: Into the Darklands: November 2008 64 978-1-60125-140-4: Paperback PZO9204 James Jacobs, Greg A. Vaughan Pathfinder Chronicles: Guide to Absalom: December 2008 64 978-1-60125-141-1: Paperback PZO9205 Owen K.C. Stephens
Item # Levels ISBN; FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence. Ruins of Adventure: Mike Breault, David Cook, Jim Ward, Steve Winter: August 1988: Based on Pool of Radiance. Connected Short Adventures. 96: FRC1: Any: 0-88038-588-X: Curse of the Azure Bonds: Jeff Grubb ...
Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this ...
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.
The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
In RuneScape, the Vecna skull is a very rare item, obtained from the Rare Drop Table. It can be activated to provide the player with a boost to their magic level. [76] In the video game Dead by Daylight, Vecna – known as "The Lich" who wields the Book of Vile Darkness – appears as the "playable killer" in the licensed Dungeons & Dragons DLC ...
The Magic Encyclopedia is a two-volume product, an index of virtually every magical item from virtually every TSR rulebook, accessory, and magazine, listing roughly 5,500 magic items spread out over the two volumes in the series. [1] The time period encompasses 1974 to 1991. [2]
The book's 8-page introduction on pages 3–10 provides an overview of the contents and the significance of artifacts within the game. One page is spent in an attempt to clear up some misconceptions regarding artifacts, including "Artifacts are too powerful for a campaign," "All artifacts have horrible curses that keep them from being useful," "Artifacts are just collections of random powers ...