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  2. Template:Video game release/abbr - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game...

    Note that WP:VG/DATE asserts several guidelines/rules about where and when (and which) abbreviations may be used in video game infoboxes, specifically: "Release dates should be provided from primarily English-speaking regions, including North America, Europe, and Australia/New Zealand.

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  4. Category:Upcoming video games - Wikipedia

    en.wikipedia.org/wiki/Category:Upcoming_video_games

    This category contains articles about video games that are currently in production and expected to be released. When a game is released, it should be moved to the appropriate Video games by year category.

  5. Template:Video game release - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_release

    The labels are typically regions, countries, or languages. The items are typically dates, but can be used for companies or people as well. The template is most commonly used for infobox fields, such as {{Infobox video game}} 's release and publisher fields. It is also used for release date columns in many tables.

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    In most AAA game development, games are announced a year or more in advance and given a planned release date or approximate window so that they can promote and market the game, establish orders with retailers, and entice consumers to pre-order the game. Delaying the release of a video game can have a negative financial impact on publishers and ...

  7. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is done using real-time and/or turn-based timekeeping. In real-time games, time within the game passes ...

  8. 2021 in video games - Wikipedia

    en.wikipedia.org/wiki/2021_in_video_games

    According to market research firm Newzoo, the global video game market reached total revenues of US$180.3 billion, a 1.4% growth from 2020. Of this, 52% of the revenue was attributed to the mobile game market and the larger growth over the prior year, 28% to the console games market (including hardware and software), and 20% to the personal ...

  9. Category : Video games with suspected incorrect release dates

    en.wikipedia.org/wiki/Category:Video_games_with...

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