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Since the v0.82 version, [5] miniBloq includes miniSim: a small 2D robot simulator, aimed specially for kids. It's a very simple tool to help teaching basic robot programming to kids whom do not own a real robot. miniBloq features some simple blocks that controls a small simulated robot with some remembrances to Logo, where the robot can draw a small environment (a maze, for example) and then ...
RoboMind is a simple educational programming environment with its own scripting language that allows beginners to learn the basics of computer science by programming a simulated robot. In addition to introducing common programming techniques, it also aims at offering insights in robotics and artificial intelligence.
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...
Basic-256 is an easy-to-use version of BASIC designed to teach anybody the basics of computer programming. It uses traditional BASIC control structures (gosub, for loops, goto) for easy understanding of program flow control. It has a built-in graphics mode that allows children to draw pictures on the screen after minutes.
MicroWorlds is a family of computer programs developed by Logo Computer Systems Inc. (LCSI) that uses the Logo programming language and a turtle-shaped object to teach language, mathematics, programming, and robotics concepts in primary and secondary education.
Play free online Canasta. Meld or go out early. Play four player Canasta with a friend or with the computer.
A program in Karel is used to control a simple robot named Karel that lives in an environment consisting of a grid of streets (left-right) and avenues (up-down). Karel understands five basic instructions: move (Karel moves by one square in the direction he is facing), turnLeft (Karel turns 90 ° left), putBeeper (Karel puts a beeper on the square he is standing at), pickBeeper (Karel lifts a ...
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