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  2. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  3. Cartesian tensor - Wikipedia

    en.wikipedia.org/wiki/Cartesian_tensor

    A dyadic tensor T is an order-2 tensor formed by the tensor product ⊗ of two Cartesian vectors a and b, written T = a ⊗ b.Analogous to vectors, it can be written as a linear combination of the tensor basis e x ⊗ e x ≡ e xx, e x ⊗ e y ≡ e xy, ..., e z ⊗ e z ≡ e zz (the right-hand side of each identity is only an abbreviation, nothing more):

  4. Vectors in Three-dimensional Space - Wikipedia

    en.wikipedia.org/wiki/Vectors_in_three...

    Vectors in Three-Dimensional Space has six chapters, each divided into five or more subsections. The first on linear spaces and displacements including these sections: Introduction, Scalar multiplication of vectors, Addition and subtraction of vectors, Displacements in Euclidean space, Geometrical applications.

  5. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space.

  6. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs.

  7. Curvilinear coordinates - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_coordinates

    A Cartesian coordinate surface in this space is a coordinate plane; for example z = 0 defines the x-y plane. In the same space, the coordinate surface r = 1 in spherical coordinates is the surface of a unit sphere, which is curved. The formalism of curvilinear coordinates provides a unified and general description of the standard coordinate ...

  8. Coordinate vector - Wikipedia

    en.wikipedia.org/wiki/Coordinate_vector

    Let V be a vector space of dimension n over a field F and let = {,, …,} be an ordered basis for V.Then for every there is a unique linear combination of the basis vectors that equals :

  9. Orthogonal coordinates - Wikipedia

    en.wikipedia.org/wiki/Orthogonal_coordinates

    In Cartesian coordinates, the basis vectors are fixed (constant). In the more general setting of curvilinear coordinates, a point in space is specified by the coordinates, and at every such point there is bound a set of basis vectors, which generally are not constant: this is the essence of curvilinear coordinates in general and is a very important concept.