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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The last Linux Doom binaries were provided by id Software on October 13, 1996, through the company's FTP server. The source code to the Linux version of Doom was released by id Software on December 23, 1997, under a non-profit End user license agreement; it was re-released on October 3, 1999, under the terms of the GPL-2.0-or-later license.

  3. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    The source code to the Linux version of Doom was released to the public under a license that granted rights to non-commercial use on December 23, 1997, followed by the Linux version of Doom II about a week later on December 29, 1997. [4] [5] The source code was later re-released under the GNU General Public License v2.0 or later on October 3, 1999.

  4. Dave Taylor (game programmer) - Wikipedia

    en.wikipedia.org/wiki/Dave_Taylor_(game_programmer)

    He created ports of both games to IRIX, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. [3] He also considers himself to have been the "spackle coder" on Doom, for adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat ...

  5. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    Linux, OS X, Windows, Android, Mac OS, MS-DOS, others Doom engine: GNU GPL (code), BSD (media) A Doom WAD file intended to be used instead of the copyrighted file from the original Doom and Doom II. The Glorious Mission: Giant Interactive Group 2013-06-20 Windows: Proprietary license Online multiplayer.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Windows, Linux, macOS: Doom 3, Quake 4, Prey, Enemy Territory: ... Source code was released under a commercial license Wintermute Engine: C++: 2010 C-like syntax No

  7. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  8. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Doom WAD is the default format of package files ... On December 23, 1997, id Software released the source code to the Doom ... DeePsea, Linux Doom Editor, and Yadex ...

  9. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    Doom was one of the first major commercial games to be released for Linux.. The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time.