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GameSalad provides a graphical user interface for describing the rules and the behavior of game objects, called Actors, without knowledge of programming or scripting languages. [12] Behaviors are components of an actor that can either instantaneously, or persistently, affect the actor depending on the rules and conditions that govern them.
A template to generate an infobox for a video game. Template parameters [Edit template data] This template prefers block formatting of parameters. Parameter Description Type Status Title title Title of the game. If not specified the 'name' parameter or the PAGENAME are used. It should be plain text, do not include a wikilink, hyperlink or image in this parameter. Line optional Collapsible ...
The image used should be game box art and no other non-free images should be present. Never list a computer game as a "PC" game—list the applicable operating systems instead. The fields for director, producer, designer, programmer, artist, writer, and composer should be used to list people who played key roles in the development of a game.
An infobox for computer software Template parameters [Edit template data] This template prefers block formatting of parameters. Parameter Description Type Status Body style (CSS) bodystyle CSS styling for the infobox as a whole String optional Title title name Name of the computer program. Displayed at the top of the infobox. Default {{PAGENAMEBASE}} String optional Logo logo Filename for the ...
Hi WikiProject Games! You are receiving this message because we've noticed your excellent edits on games-related articles.We need your help at the Games WikiProject! There is much work to do, so please head over to the project page and help us enhance and increase the coverage of game related articles on Wikipedia!
First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, [7] and ...
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The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. [7] [10] It was shown at Worldwide Developers Conference 2005 by Scott Forstall on Mac OS X. [11] The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards ...
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