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A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.
A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game.First-person refers to the view where the players see the world from the eyes of their characters.
Skybox (sports), a type of private luxury seating area in sports stadiums; Skybox (video games), a construct used in 3D graphics to simulate skies; Skybox Imaging, a satellite operator; SkyBox International, a trading card company; SkyBox Labs, video game developer; Sky box or Digibox, a set-top box provided by Sky UK; Skybox, a song from Wunna
The Nuclear Dawn HUD (largely in yellow) displays the character's health, weapon ammunition, and compass heading, while also including a map of the area in the top-right corner, and a circular marker pointing to the player's destination.
SkyBox Labs Inc. is a Canadian video game developer located in Burnaby, British Columbia. Founded in 2011 by Derek MacNeil, Shyang Kong and Steven Silvester formerly from EA Vancouver , [ 2 ] they are mostly known for their work with Xbox Game Studios on the Halo , Age of Empires and Minecraft franchises.
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives.
An explosion destroying some walls in Nuclear Throne. In video games, the term destructible environment, or deformable terrain, refers to an environment within a game which can be wholly or partially destroyed by the player.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
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