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  2. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. [3] The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. [4] Screen buffers should be distinguished from video memory.

  3. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data instead of a partially updated version of the data being created by a "writer". It is very commonly used for computer display images.

  4. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    To improve performance, each program draws to its own independent memory buffer instead of to a slow graphical subsystem. (In Windows Vista, each hardware overlay is more correctly known as a Direct3D surface). Then the system's GPU assembles each of the windows into a single display screen in real time. With modern GPUs capable of advanced 3D ...

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Using a dedicated buffer for rendering and copying the result to the screen buffer when finished. This prevents stutter on the screen and the user seeing rendering in progress. Drawcall A single rendering command submitted to a rendering API, referring to a single set of render states.

  6. Direct Graphics Access - Wikipedia

    en.wikipedia.org/wiki/Direct_Graphics_Access

    Another advantage of the X architecture is that it works over a network, allowing programs on one machine to display output on the screen of another. Direct Graphics Access allows direct access to the frame buffer and the X-server hands over control of the frame buffer to the client program and waits for the client to hand it back.

  7. Compositing window manager - Wikipedia

    en.wikipedia.org/wiki/Compositing_window_manager

    In the "compositing" strategy, the window manager maintains an off-screen memory buffer containing the full appearance of each window, including the back window. With a stacking manager, the repainting process can become corrupted when a program that is slow, unresponsive or buggy does not respond to messages in a timely manner.

  8. Overlay (programming) - Wikipedia

    en.wikipedia.org/wiki/Overlay_(programming)

    Overlaying is a programming method that allows programs to be larger than the computer's main memory. [2] An embedded system would normally use overlays because of the limitation of physical memory , which is internal memory for a system-on-chip , and the lack of virtual memory facilities.

  9. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...