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Similar to shared writing, interactive writing allows a teacher and students to literally "share the pen" to create a joint sentence or message. Typically used in the primary grades, interactive writing is a powerful instructional medium for teaching phonics, spelling principles, rimes, writing conventions, and other key early writing skills. [2]
An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.
Word walls are considered to be interactive and collaborative tools, as they are a student-created learning artifact due to their flexible nature and ability to "grow" alongside the students. Many variations of the word wall are currently in existence, including those featuring illustrations of the words and color-coded lists.
Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.
Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.
For example, in a ropes course designed to build the teamwork skills, a faculty or student team might work together to get the entire group over a 12-foot wall or through an intricate web of rope. After each challenge, the group debriefs how it functioned as a team and how the insights gained from the experience transfers to other environments.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.
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