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  2. List of GURPS books - Wikipedia

    en.wikipedia.org/wiki/List_of_GURPS_books

    GURPS Lite [4] A 32-page introduction to the rules of GURPS based on the core rules in the GURPS 4e Basic Set (mainly Characters).It includes basic character creation with advantages, disadvantages, skills and equipment, as well as some rules for playing.

  3. Martial Power - Wikipedia

    en.wikipedia.org/wiki/Martial_Power

    Martial Power is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.It contains additional options and rules for fighters, rangers, rogues, and warlords, [1] including new builds for each class to further customize a character, such as the "beastmaster ranger," [2] "bravura warlord," [3] and "resourceful warlord".

  4. Madness at Gardmore Abbey - Wikipedia

    en.wikipedia.org/wiki/Madness_at_Gardmore_Abbey

    Madness at Gardmore Abbey was published by Wizards of the Coast in September 2011. It was written by James Wyatt with Creighton Broadhurst and Steve Townshend. [1]Shannon Appelcline, author of Designers & Dragons, wrote "lead designer James Wyatt used a description of the Gardbury Downs from the Dungeon Master's Kit (2010) as the basis of this adventure.

  5. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    As part of the Essentials line of products, which were intended as an easy entry point for new players, Wizards of the Coast released a Dungeon Master's Kit (2010) that included a digest-sized book for the Dungeon Master containing much of the same material as the 4th edition Dungeon Master's Guide along with a two-part adventure module and a ...

  6. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    Core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons. It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1 ...

  7. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Others can be used even if the character has no ranks in that skill (i.e., is not trained in that skill). For 4th edition, the list of skills was drastically reduced. This usually resulted in each skill covering a broader range of activities, though some skills were removed entirely, such as profession and craft.

  8. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  9. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    For a beginning character in an average power game, the 4th edition suggests 100–150 points to modify attribute stats, select advantages and disadvantages, and purchase levels in skills. Normal NPCs are built on 25–50 points. Full-fledged heroes usually have 150–250 points, while superheroes are commonly built with 400–800 points. [19]