enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  3. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [4] This variable delay causes an inconsistent and unresponsive experience compared to offline play (or to a LAN game), and can negatively affect player performance in timing-sensitive ...

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    In contrast, Call of Duty: Black Ops II (2012)—a game that primarily focuses on single-player accomplishments—does not benefit from skill-based matchmaking. [8] Treyarch , who developed Call of Duty: Black Ops II , consciously queued players exclusively using ping and latency , in a subversion of industry standards at the time.

  6. Counter-Strike: Global Offensive - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike:_Global...

    Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series . Developed for over two years, Global Offensive was released for OS X , PlayStation 3 , Windows , and Xbox 360 in August 2012, and for Linux in 2014.

  7. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save , in which the player's progress in a game is stored in separate servers, and can be continued in the game but on a ...

  8. Social interaction and first-person shooters - Wikipedia

    en.wikipedia.org/wiki/Social_interaction_and...

    In FPS, there are a number of arenas where interactions occur between players, the first interaction being pre-game lobbies. In pre-game lobbies, players communicate with one another over tactics, harass players on the other team, chat generally between members and friends on the same team, and offer new releases in the genre (new patches ...

  9. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.