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Positionality statements have also attracted controversy, being alternatively labeled by detractors as "research segregation", "positional piety", and "loyalty oaths". [ 11 ] [ 12 ] [ 13 ] According to critics, an author may claim moral authority through affinity with subjects, or through a confession of difference of relative privilege.
Positionality may refer to: Positional good, an economic good whose value is determined by its distribution within a population; Positionality statement, a statement whereby a person, such as a researcher or teacher, describes, lists and reflects on their group identities. Standpoint theory, a postmodern theory for analyzing inter-subjective ...
Standpoint theory, also known as standpoint epistemology, [1] is a foundational framework in feminist social theory that examines how individuals' social identities (i.e. race, gender, disability status), influence their understanding of the world.
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...
Positioning theory is a theory in social psychology that characterizes interactions between individuals. "Position" can be defined as an alterable collection of beliefs of an individual with regards to their rights, duties, and obligations.
The extent to which a good's value depends on such a ranking is referred to as its positionality. The term was coined by Austrian-British financial journalist Fred Hirsch, and the concept has been refined by American economics professor Robert H. Frank and Italian economist Ugo Pagano.
For the original D&D rule set, the lich was introduced in its first supplement, Greyhawk (1975). [3] [6] It is described simply as a skeletal monster that was formerly a magic-user or a magic-user/cleric in life and retains those abilities, able to send lower-level characters fleeing in fear.
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