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Prolonged display (that stays on the screen in a fixed position, remaining static) of HUD elements on certain CRT-based screens may cause permanent damage in the form of burning into the inner coating of the television sets. It is a risk for players who play games with HUD elements for extended periods of time.
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.
A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]
In a computing graphical user interface (GUI), a component has focus when it is selected to receive input from the user by an event such as a mouse button click or keypress. [1] Moving the focus away from a specific user interface element is known as a blur event in relation to this element. [ 2 ]
Mouseover events are typically triggered by the movement of a computer mouse. In the field of computing and web design, a mouseover, is an event occurring when the user moves the cursor over a specified point on a computer monitor using a computer mouse. Also called a hover effect, mouseovers are graphical controls that respond when a user ...
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There are two uses for the wait cursor: short term and long term. The wait cursor is a shared resource in the system across applications and windows. By default, when the mouse cursor is in a window, the cursor shown is controlled by the window's registered window class and handling of WM_SETCURSOR. Different scenarios can be used instead. [2]