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  2. Super Mario Galaxy 2 - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Galaxy_2

    In the United Kingdom, Super Mario Galaxy 2 was the third best-selling game among multiplatform releases and the best-selling single platform release for the week ending June 26, 2010. [70] As of July 16, 2010, the game has sold 1 million copies within the USA. [71] As of April 2011, Super Mario Galaxy 2 has sold 6.36 million copies worldwide. [72]

  3. Super Mario Galaxy - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Galaxy

    Super Mario Galaxy 2 was announced during the Nintendo conference at E3 2009 held in Los Angeles. [92] [93] It was released on 23 May 2010 in North America, 27 May 2010 in Japan and on 11 June 2010 in Europe. [94] The sequel has been met with as much critical acclaim as its predecessor, [95] [96] and has sold 6.36 million copies worldwide as of ...

  4. File:Mario galaxy2.svg - Wikipedia

    en.wikipedia.org/wiki/File:Mario_galaxy2.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  5. Galaxy 2 - Wikipedia

    en.wikipedia.org/wiki/Galaxy_2

    Galaxy 2 or Galaxy II may refer to: Galaxy II, a play-by-mail game published by Brett A. Tondreau; Samsung Galaxy S II, an Android smartphone; Super Mario Galaxy 2, a platforming video game developed and published by Nintendo for the Wii; Galaxy 2 (satellite), a Hughes geostationary communications satellite from the Galaxy satellite series

  6. Koichi Hayashida - Wikipedia

    en.wikipedia.org/wiki/Koichi_Hayashida

    Koichi Hayashida is a Japanese video game developer who has worked as a director, producer, and programmer on multiple games from Nintendo, notably the Super Mario series. He was the director of Super Mario Galaxy 2 (2010), Super Mario 3D Land (2011), Super Mario 3D World (2013, with Kenta Motokura), NES Remix (2013), and NES Remix 2 (2014). He ...

  7. Nintendo Entertainment Analysis & Development - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment...

    The success of Shigeru Miyamoto's Donkey Kong arcade game was a deciding factor in the creation of Nintendo R&D4.. Circa 1984, Hiroshi Imanishi oversaw the creation of Research & Development No. 4 Department (commonly abbreviated to Nintendo R&D4), as a new development department dedicated to developing video games for dedicated consoles, complementing the other three existing departments in ...

  8. Super Mario 128 - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_128

    The name Super Mario 64-2 was also used interchangeably with Super Mario 128. This rumored expansion and sequel to Super Mario 64 was said to be developed for the 64DD, but was canceled due to the 64DD's commercial failure. [2] Miyamoto mentioned at E3's August 1997 convention that he was "just getting started" on the project. [3]

  9. Mario (franchise) - Wikipedia

    en.wikipedia.org/wiki/Mario_(franchise)

    Mario [a] is a multimedia franchise created by game designer Shigeru Miyamoto for the Japanese video game company Nintendo, which produces and publishes its installments.. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park ...

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