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  2. Rate limiting - Wikipedia

    en.wikipedia.org/wiki/Rate_limiting

    In case a client made too many requests within a given time frame, HTTP servers can respond with status code 429: Too Many Requests. However, in some cases (i.e. web servers) the session management and rate limiting algorithm should be built into the application (used for dynamic content) running on the web server, rather than the web server ...

  3. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    The difference is that bandwidth throttling regulates a bandwidth intensive device (such as a server) by limiting how much data that device can receive from each node / client or can output or can send for each response. Bandwidth capping on the other hand limits the total transfer capacity, upstream or downstream, of data over a medium.

  4. Albion Online - Wikipedia

    en.wikipedia.org/wiki/Albion_Online

    Albion Online is a free-to-play medieval fantasy MMORPG by Sandbox Interactive, a company under the Stillfront Group since January 2021. Set in a medieval world, Albion Online is a medieval fantasy game based on the Arthurian legends, with militaristic strategy aspects to it. The game has been translated into 11 languages and has over 5 million ...

  5. Time to live - Wikipedia

    en.wikipedia.org/wiki/Time_to_live

    Time to live (TTL) or hop limit is a mechanism which limits the lifespan or lifetime of data in a computer or network. TTL may be implemented as a counter or timestamp attached to or embedded in the data. Once the prescribed event count or timespan has elapsed, data is discarded or revalidated.

  6. Flow control (data) - Wikipedia

    en.wikipedia.org/wiki/Flow_control_(data)

    In data communications, flow control is the process of managing the rate of data transmission between two nodes to prevent a fast sender from overwhelming a slow receiver. Flow control should be distinguished from congestion control , which is used for controlling the flow of data when congestion has actually occurred. [ 1 ]

  7. Bandwidth (computing) - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_(computing)

    The consumed bandwidth in bit/s, corresponds to achieved throughput or goodput, i.e., the average rate of successful data transfer through a communication path.The consumed bandwidth can be affected by technologies such as bandwidth shaping, bandwidth management, bandwidth throttling, bandwidth cap, bandwidth allocation (for example bandwidth allocation protocol and dynamic bandwidth ...

  8. US farm groups want Trump to spare their workers from ... - AOL

    www.aol.com/news/us-farm-groups-want-trump...

    The program has grown over time, with 378,000 H-2A positions certified by the Labor Department in 2023, three times more than in 2014, according to agency data.

  9. Node-to-node data transfer - Wikipedia

    en.wikipedia.org/wiki/Node-to-node_data_transfer

    In telecommunications, node-to-node data transfer [1] is the movement of data from one node of a network to the next. In the OSI model it is handled by the lowest two layers, the data link layer and the physical layer. In most communication systems, the transmitting point applies source coding, [2] followed by channel coding, and lastly, line ...