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This differs from the queue abstract data type or first in first out list , where elements can only be added to one end and removed from the other. This general data class has some possible sub-types: An input-restricted deque is one where deletion can be made from both ends, but insertion can be made at one end only.
In computer science, an input queue is a collection of processes in storage that are waiting to be brought into memory to run a program. Input queues are mainly used in Operating System Scheduling which is a technique for distributing resources among processes.
C++'s Standard Template Library provides a "queue" templated class which is restricted to only push/pop operations. Since J2SE5.0, Java's library contains a Queue interface that specifies queue operations; implementing classes include LinkedList and (since J2SE 1.6) ArrayDeque.
In computer science, a double-ended priority queue (DEPQ) [1] or double-ended heap [2] is a data structure similar to a priority queue or heap, but allows for efficient removal of both the maximum and minimum, according to some ordering on the keys (items) stored in the structure. Every element in a DEPQ has a priority or value.
Fetching the instruction opcodes from program memory well in advance is known as prefetching and it is served by using a prefetch input queue (PIQ). The pre-fetched instructions are stored in a queue. The fetching of opcodes well in advance, prior to their need for execution, increases the overall efficiency of the processor boosting its speed ...
In the unrestricted-input variant, the inputs can be arbitrary integers; in the restricted-input variant, the inputs must be in (T/4, T/2). The restricted version is as hard as the unrestricted version: given an instance S u of the unrestricted variant, construct a new instance of the restricted version S r ≔ {s + 2 T | s ∈ S u }.
The first machine to use out-of-order execution was the CDC 6600 (1964), designed by James E. Thornton, which uses a scoreboard to avoid conflicts. It permits an instruction to execute if its source operand (read) registers aren't to be written to by any unexecuted earlier instruction (true dependency) and the destination (write) register not be a register used by any unexecuted earlier ...
The simulating queue machine reads input on one tape and stores the queue on the second, with pushes and pops defined by simple transitions to the beginning and end symbols of the tape. [2] A formal proof of this is often an exercise in theoretical computer science courses.