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  2. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    Queue overflow results from trying to add an element onto a full queue and queue underflow happens when trying to remove an element from an empty queue. A bounded queue is a queue limited to a fixed number of items. [1] There are several efficient implementations of FIFO queues.

  3. Stack (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Stack_(abstract_data_type)

    A stack may be implemented as, for example, a singly linked list with a pointer to the top element. A stack may be implemented to have a bounded capacity. If the stack is full and does not contain enough space to accept another element, the stack is in a state of stack overflow. A stack is needed to implement depth-first search.

  4. Street Fighter III: 3rd Strike - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_III:_3rd_Strike

    A downloadable online version titled Street Fighter III: 3rd Strike Online Edition was released on PlayStation Network and Xbox Live Arcade in 2011. Street Fighter III 3rd Strike is the second and final follow-up to Street Fighter III, following Street Fighter III: 2nd Impact. Like its predecessors, it runs on the CP System III hardware.

  5. Peek (data type operation) - Wikipedia

    en.wikipedia.org/wiki/Peek_(data_type_operation)

    Priority queue (such as a heap) Double-ended queue (deque) Double-ended priority queue (DEPQ) Single-ended types, such as stack, generally only admit a single peek, at the end that is modified. Double-ended types, such as deques, admit two peeks, one at each end. Names for peek vary. "Peek" or "top" are common for stacks, while for queues ...

  6. Street Fighter III - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_III

    A single home version of the game was released for the Dreamcast in 1999 and 2000, in a two-in-one compilation titled Street Fighter III: Double Impact, which also includes 2nd Impact. Street Fighter III received a mainly positive reception, although did not manage to be a hit like its predecessor; it was followed up by Street Fighter IV (2008).

  7. List of Street Fighter video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Street_Fighter...

    Street Fighter Alpha 3, Street Fighter Zero 3; Street Fighter Alpha 3 Upper (Game Boy Advance Version) Hyper Street Fighter Alpha, Hyper Street Fighter Zero; Note: the arrange versions of Zero 2 and Zero 2 Alpha are the versions used in the US release, so Alpha Anthology only has two extra games (SFA3 Upper and Hyper SFA).

  8. Associative containers (C++) - Wikipedia

    en.wikipedia.org/wiki/Associative_containers_(C++)

    In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates , they can be used to store arbitrary elements, such as integers or custom classes.

  9. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    Input: 3 + 4 Push 3 to the output queue (whenever a number is read it is pushed to the output); Push + (or its ID) onto the operator stack; Push 4 to the output queue; After reading the expression, pop the operators off the stack and add them to the output.