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  2. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    An easy Kakuro puzzle Solution for the above puzzle. Kakuro or Kakkuro or Kakoro (Japanese: カックロ) is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world.

  3. Killer sudoku - Wikipedia

    en.wikipedia.org/wiki/Killer_Sudoku

    This also means the 3 cell cage 15 to the left cannot contain a 3 and so is 4+5+6. Similarly the neighbouring 16 must be 9+7. The four cells in the top right cage (totaling 15) can only include one of 1, 3, 7, or 9 (if at all) because of the presence of 1, 3, 7, and 9 in the top right hand nonet.

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons , which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide were all released in June 2008.

  5. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    Another variant on the logic of the solution is "Clueless Sudoku", in which nine 9×9 Sudoku grids are each placed in a 3×3 array. The center cell in each 3×3 grid of all nine puzzles is left blank and forms a tenth Sudoku puzzle without any cell completed; hence, "clueless". [24] Examples and other variants can be found in the Glossary of ...

  6. Slitherlink - Wikipedia

    en.wikipedia.org/wiki/Slitherlink

    KwontomLoop - A free site with daily slitherlink puzzles varying in difficulty. Also includes a ranking system with other players. Conceptis puzzles: Slitherlink techniques - This site shows some advanced solving techniques. games.softpedia.com - Slitherlink downloadable game. This generates puzzle at various levels and dimensions.

  7. Concept (board game) - Wikipedia

    en.wikipedia.org/wiki/Concept_(board_game)

    The official rules state that the game is played with teams of two players each. On each team's turn, they draw a card and choose a concept from there. Each card has three difficulty levels (blue, red and black) with three concepts each. The team then places a green question mark on the picture illustrating the main category of the concept.

  8. Epic Level Handbook - Wikipedia

    en.wikipedia.org/wiki/Epic_Level_Handbook

    The Epic Level Handbook was designed by Andy Collins and Bruce R. Cordell, and published in July 2002. [1] The cover art is by Arnie Swekel, with interior art by Daren Bader, Brom, David Day, Brian Despain, Larry Dixon, Michael Dutton, Jeff Easley, Lars Grant-West, Rebecca Guay, Jeremy Jarvis, Alton Lawson, Todd Lockwood, David Martin, Raven Mimura, Matthew Mitchell, Vinod Rams, Wayne Reynolds ...

  9. Talk:Kakuro - Wikipedia

    en.wikipedia.org/wiki/Talk:Kakuro

    Actually, there is a fundamental reason why Kakuro is not a linear programming problem: Linear programming restrictions always specify a convex polytop of vectors, whereas a set of answers to a specific Kakuro puzzle might not be convex: 1 2 4 5 - is a valid block 1 3 3 5 - is an invalid block 1 4 2 5 - is a valid block, the convexity fails.