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In the original Judge chambering for standard 2 1 ⁄ 2" .410 shells, each shell contains three 000 buckshot, [15] compared to nine 00 (.33") or eight 000 (.36") buckshot in the standard 12 gauge shell commonly used for personal defense or big game hunting. In 2008 Taurus introduced the Judge Magnum which can fire either standard 2 1 ⁄ 2" or ...
Similar to the Taurus Judge, the Governor can fire 2 + 1 ⁄ 2-inch-long (64 mm) .410 shotgun shells, .45 Colt cartridges, and also .45 ACP cartridges with the use of supplied moon clips (due to the lack of a rim on the ACP cartridges). [2]
In 2002, Mongoose Publishing having acquired the rights to publish games set in the worlds created by 2000AD, released The Judge Dredd Roleplaying Game. Based on the d20 System, they published a total of 15 supplements. [1]: 108, 109 It was also supported by their in-house magazine, Signs & Portents. [citation needed]
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Games Workshop (GW) first published Judge Dredd: The Role-Playing Game in 1985. The following year, GW released the game's first adventure, Judgement Day. [2] The 32-page book was written by Marcus L. Rowland, with a cover by Brett Ewins. It also included 16 pages of player aids and cardstock miniatures of non-player characters. [3]
Judge Dredd, subtitled "The Game of Crime-Fighting in Mega-City One", is a board game published by Games Workshop (GW) in 1982 that is based on the dystopian comic series Judge Dredd that appeared in the British comic magazine 2000 AD. It was designed by Ian Livingstone, the co-founder of Games Workshop.
Judges Guild was founded on July 4, 1976, utilizing concepts developed by co-founder Bob Bledsaw, in his home Dungeons & Dragons (D&D) campaign.Bledsaw, along with partner Bill Owen, travelled to Lake Geneva, Wisconsin to visit the headquarters of Tactical Studies Rules (TSR), publishers of Dungeons & Dragons, on July 17, 1976.
The company's first release was a 1988 Amiga port of the 1987 Commodore 64 game Druid II: Enlightenment, and its first original game Fusion was released a few months later. Bullfrog's second game, Populous (1989), garnered widespread attention and awards, and sold over four million copies, leading the company to grow to around twenty employees.