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Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.
The principle of the “three-click rule” is often used to test the user-friendliness of a program or application. The implementation of the rule of three clicks is evident in the design of modern day operating systems and applications where users can complete most tasks from starting the computer or app and completing a desired task in less ...
Linux Desktop Testing Project: Linux (With Windows and OSX ports) GUI applications with accessibility APIs (Collaborative project) GNU LGPL: Yes: 3.5.0 [7] Oracle Application Testing Suite: Windows: Web, Oracle Technology Products: Oracle: Proprietary: Yes: 12.5 [8] [9] Active QF-Test: Windows, Linux, macOS X, Web (cross-browser)
S.M.A.R.T. (or SMART) is an acronym used as a mnemonic device to establish criteria for effective goal-setting and objective development. This framework is commonly applied in various fields, including project management, employee performance management, and personal development.
TestingCup – Polish Championship in Software Testing, Katowice, May 2016 Software testing is the act of checking whether software satisfies expectations.. Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor.
Smoke testing is also done by testers before accepting a build for further testing. Microsoft claims that after code reviews, "smoke testing is the most cost-effective method for identifying and fixing defects in software". [10] One can perform smoke tests either manually or using an automated tool. In the case of automated tools, the process ...
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia , where users click on hyperlinks to navigate from document to document.
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