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  2. SolveSpace - Wikipedia

    en.wikipedia.org/wiki/SolveSpace

    A workplane is plane with an origin for the new sketch where the SolveSpace draws entities. Users can make it active and draw basic primitives such as lines, circles, arcs, dots, and other points of references on the workplane, and constrain them to specific dimensions and relations. [15] SolveSpace can split intersecting entities via a ...

  3. ODB++ - Wikipedia

    en.wikipedia.org/wiki/ODB++

    ODB++ is a proprietary CAD-to-CAM data exchange format [1] used in the design and manufacture of electronic devices. Its purpose is to exchange printed circuit board design information between design and manufacturing and between design tools from different EDA/ECAD vendors. [2]

  4. Technical drawing - Wikipedia

    en.wikipedia.org/wiki/Technical_drawing

    "Parallel lines" can be drawn by moving the T-square and running a pencil or technical pen along the T-square's edge. The T-square is used to hold other devices such as set squares or triangles. In this case, the drafter places one or more triangles of known angles on the T-square — which is itself at right angles to the edge of the table ...

  5. IGES - Wikipedia

    en.wikipedia.org/wiki/IGES

    An IGES file is composed of 80-character ASCII records, a record length derived from the punched card era. Text strings are represented in "Hollerith" format, the number of characters in the string, followed by the letter "H", followed by the text string, e.g., "4HSLOT" (this is the text string format used in early versions of the Fortran language).

  6. Autodesk Alias - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Alias

    Autodesk Alias (formerly known as Alias StudioTools) is a family of computer-aided industrial design (CAID) software predominantly used in automotive design and industrial design for generating class A surfaces using Bézier surface and non-uniform rational B-spline (NURBS) modeling method.

  7. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    Catmull–Clark level-3 subdivision of a cube with the limit subdivision surface shown below. (Note that although it looks like the bi-cubic interpolation approaches a sphere, an actual sphere is quadric.)

  8. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the lighter the area appears. Powder shading is a sketching shading method.

  9. Polygon (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Polygon_(computer_graphics)

    Bresenham's line algorithm; Polygons have to be split into triangles; The whole triangle shows the same side to the viewer; The point numbers from the Transform and lighting stage have to converted to Fraction (mathematics) Barycentric coordinates (mathematics) Used in raytracing