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Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases ) with surfaces ...
The history of fluid mechanics is a fundamental strand of the history of physics and engineering. The study of the movement of fluids (liquids and gases) and the forces that act upon them dates back to pre-history. The field has undergone a continuous evolution, driven by human dependence on water, meteorological conditions and internal ...
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech ( TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic ...
The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual ...
Sub-Saharan African countries spent on average 0.3% of their GDP on S&T (Science and Technology) in 2007. This represents a combined increase from US$1.8bn in 2002 to US$2.8bn in 2007. North African countries spend a comparative 0.4% of GDP on research, an increase from US$2.6bn in 2002 to US$3.3bn in 2007.
The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [43]
e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...