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The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual ...
The history of fluid mechanics is a fundamental strand of the history of physics and engineering. The study of the movement of fluids (liquids and gases) and the forces that act upon them dates back to pre-history. The field has undergone a continuous evolution, driven by human dependence on water, meteorological conditions and internal ...
Cheikh Anta Diop (29 December 1923 – 7 February 1986) was a Senegalese historian, anthropologist, physicist, and politician who studied the human race's origins and pre- colonial African culture. [ 1] Diop's work is considered foundational to the theory of Afrocentricity, though he himself never described himself as an Afrocentrist. [ 2]
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
www.origin.ea.com at the Wayback Machine (archived March 30, 1997) Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the Ultima and Wing ...
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Sub-Saharan African countries spent on average 0.3% of their GDP on S&T (Science and Technology) in 2007. This represents a combined increase from US$1.8bn in 2002 to US$2.8bn in 2007. North African countries spend a comparative 0.4% of GDP on research, an increase from US$2.6bn in 2002 to US$3.3bn in 2007.
The video games sector in South Africa is one of the largest video games markets and Esports scenes in Africa. [ 1] The video games sector has overtaken the South African market in movies and music in market value [ 2] and is still rapidly increasing. [ 3][ 4][ 5] In 2016 the South African games industry advocacy group, Interactive ...