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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    With Screen blend mode, the values of the pixels in the two layers are inverted, multiplied, and then inverted again. The result is the opposite of Multiply: wherever either layer was darker than white, the composite is brighter. (,) = (), where a is the base layer value and b is the top layer value.

  3. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. [1] [2] [3] [4]

  4. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    In wire-frame rendering, back-face culling can be used to partially address the problem of hidden-line removal, but only for closed convex geometry. A related technique is clipping, which determines whether polygons are within the camera's field of view at all.

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Opposite of packed-pixel format. Blend operation A render state controlling alpha blending, describing a formula for combining source and destination pixels. Bone Coordinate systems used to control surface deformation (via Weight maps) during skeletal animation.

  6. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Ray tracing-based rendering's popularity stems from its basis in a realistic simulation of light ... since it is the opposite direction photons actually travel ...

  8. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Another way isometric projection can be visualized is by considering a view within a cubical room starting in an upper corner and looking towards the opposite, lower corner. The x-axis extends diagonally down and right, the y-axis extends diagonally down and left, and the z-axis is straight up. Depth is also shown by height on the image.

  9. Embarrassingly parallel - Wikipedia

    en.wikipedia.org/wiki/Embarrassingly_parallel

    The opposite of embarrassingly parallel problems are inherently serial problems, which cannot be parallelized at all. A common example of an embarrassingly parallel problem is 3D video rendering handled by a graphics processing unit, where each frame (forward method) or pixel (ray tracing method) can be handled with no interdependency. [3]