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Steve Hogarty of PC Zone commented on how familiar 2Fort was to players of Team Fortress Classic upon the release of Team Fortress 2, saying that "even if you'd already been told it was a remade version of the popular Team Fortress Classic map [...] its layout already exists as a semi-familiar strategy map in the back of your mind".
Its development was led by John Cook and Robin Walker, the developers of the original Team Fortress mod. Team Fortress 2 was announced in 1998 under the name Team Fortress 2: Brotherhood of Arms. Initially, the game had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine years of development.
The core gameplay of Team Fortress 2 Classic is identical to Team Fortress 2 in most ways, described as "toning down TF2's less coherent elements in favor of gameplay-focused additions". [5] Existing content (as existed in the game’s original 2007 release) goes largely untouched, in favor of augmenting the game play with new weapons and game ...
A catch-up comic released on the TF2 website released for free comic book day described Team Fortress Classic as being set in an alternate 1930, and that the game takes place during the Gravel Wars era of the timeline, along with the fact that the Classic engineer is the father of the engineer in Team Fortress 2.
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