Search results
Results from the WOW.Com Content Network
Dynamic frequency scaling (also known as CPU throttling) is a power management technique in computer architecture whereby the frequency of a microprocessor can be automatically adjusted "on the fly" depending on the actual needs, to conserve power and reduce the amount of heat generated by the chip.
In many applications, the CPU and other components are idle much of the time, so idle power contributes significantly to overall system power usage. When the CPU uses power management features to reduce energy use, other components, such as the motherboard and chipset, take up a larger proportion of the computer's energy.
AOL Desktop Gold combines all the things that you know and love about AOL, with the speed and reliability of the latest technology.
Discord is an instant messaging and VoIP social platform which allows communication through voice calls, video calls, text messaging, and media.Communication can be private or take place in virtual communities called "servers".
Also, there are many other methods hardware may use to help lower the requirements for shorter interrupt latency in order to make a given interrupt latency tolerable in a situation. These include buffers, and flow control. For example, most network cards implement transmit and receive ring buffers, interrupt rate limiting, and hardware flow ...
Diagram of a CPU memory cache operation. In computing, a cache (/ k æ ʃ / ⓘ KASH) [1] is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere.
Bit fields can be used to reduce memory consumption when a program requires a number of integer variables which always will have low values. For example, in many systems, storing an integer value requires two bytes (16-bits) of memory; sometimes the values to be stored actually need only one or two bits.
GPU usage by codec – some codecs can drastically increase their performance by taking advantage of GPU resources. So, for example, codec A (being optimized for memory usage – i.e., uses less memory) may, on modern computers (which are typically not memory-limited), give slower performance than codec B.