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You can see that there is a number at the URL, this is the gamepass Id. 2 Likes Lostscrews13 (Lostscrews13) November 17, 2020, 2:17am
Hi, I have a gamepass shop and i don’t want to put text by myself i want it be automatically, so i want to use GetProductInfo but when i try to get info about product it returns like its a game. My gamepass called “gravity coil” but it shows in gui that its princesses place (its checks not a gamepass,but a game!) heres my script: local id ...
since they started a new category, they can assign IDs starting from 1 again, I assume, so if you use the same ID looking in the library instead, you’ll find something else, not a gamepass 2 Likes SummerEquinox (SummerEquinox) July 25, 2018, 1:16pm
Product and badge ids can be found in the Monetization section of Game Settings, but you have to close out of Game Settings every time you want to copy & paste an id into a script. Gamepass and badge ids can be found in its website URL, but gamepasses are for some reason not found in Game Settings as well.
not sure if this counts as scripting but I just made a gamepass, it gives you the gamepass when you make it. But in my game when I check with the ID of the gamepass (i copy and pasted from the roblox link), it prints I do not have the gamepass. how come? local players = game:GetService("Players") local gamePassID = 940424664 local function playerHasGamePass(player) local success, hasGamePass ...
Here is what you are looking for: UserOwnsGamepassAsync () Using this is incredibly simple, here’s an example. local MarketplaceService = game:GetService("MarketplaceService") game.Players.PlayerAdded:Connect(function(player) local OwnsGamepass = MarketplaceService:UserOwnsGamepassAsync(player.UserId, GAMEPASS_ID) if OwnsGamepass then ...
Works with new AND old game passes (uses the gamepass ID, not the asset ID) MarketplaceService:PlayerOwnsAsset() Works with old game passes, doesn’t work with new ones (uses the asset ID, not the gamepass ID) As long as you use the right ID type with the right function, everything will work just fine.
You would have to test for badges. I have tested and “No” it does not work for Badges. But. For Badges you use. BadgeService:GetBadgeInfoAsync(ID).IconImageId. I forgot about that somehow…. 3 Likes. It seems there is no way to get the image of a gamepass ever since they moved to the new system.
The ‘12345’ one was probably just a filler ID. Old ID: myGamePass - Roblox New ID: myGamePass - Roblox. So I dunno. I personally didn’t have any trouble getting the new IDs a few days ago. As for getting the image of a gamepass icon based on its gamepass ID, um…you could try searching through the CoreScript for the purchase. But I ...
local GamePassID = 'Gamepass Code'--Gamepass ID local MarketService = game:GetService(“MarketplaceService”) local function CheckForGamepass(Plr) local PlayerHasGamePass = MarketService:UserOwnsGamePassAsync(Plr.UserId, GamePassID) if PlayerHasGamepass == true then --code elseif PlayerHasGamepass == false then --code end end game.Players ...