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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.

  3. Handheld projector - Wikipedia

    en.wikipedia.org/wiki/Handheld_projector

    Lisa Cowan from UCSD showed a proof of concept of gesture recognition using shadow-occluding of the projector, called ShadowPuppets. [13] A modified laser projector has been used to perform gesture recognition and finger tracking using laser-based active tracking techniques at the University of Tokyo (Smart Laser Scanner and Laser Sensing Display).

  4. Sketch recognition - Wikipedia

    en.wikipedia.org/wiki/Sketch_recognition

    Sketch recognition describes the process by which a computer, or artificial intelligence can interpret hand-drawn sketches created by a human being, or other machine. [1] Sketch recognition is a key frontier in the field of artificial intelligence and human-computer interaction , similar to natural language processing or conversational ...

  5. Multi-touch - Wikipedia

    en.wikipedia.org/wiki/Multi-touch

    In a 2008, an episode of the television series The Simpsons, Lisa Simpson travels to the underwater headquarters of Mapple to visit Steve Mobbs, who is shown to be performing multiple multi-touch hand gestures on a large touch wall. In the 2009, the film District 9 the interface used to control the alien ship features similar technology. [60]

  6. List of motion and gesture file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_motion_and_gesture...

    Motion and gesture file formats are widely used today in many applications that deal with motion and gesture signal. It is the case in domains like motion capture, character animation, gesture analysis, biomechanics, musical gesture interfaces, virtual surgery. Those formats are low-level formats, i.e. formats close to the signal produced by ...

  7. Kinect - Wikipedia

    en.wikipedia.org/wiki/Kinect

    Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.

  8. Robotics - Wikipedia

    en.wikipedia.org/wiki/Robotics

    Robotics engineers design robots, maintain them, develop new applications for them, and conduct research to expand the potential of robotics. [152] Robots have become a popular educational tool in some middle and high schools, particularly in parts of the USA, [ 153 ] as well as in numerous youth summer camps, raising interest in programming ...

  9. Fingerspelling - Wikipedia

    en.wikipedia.org/wiki/Fingerspelling

    Most of the letters of the BSL alphabet are produced with two hands but when one hand is occupied the dominant hand may fingerspell onto an imaginary subordinate hand and the word can be recognised by the movement. As with written words, the first and last letters and the length of the word are the most significant factors for recognition.