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  2. Organisational routines - Wikipedia

    en.wikipedia.org/wiki/Organisational_routines

    In this book, routines are defined as regular and predictable firm patterns and the authors proposed that they act like biological genes as they are heritable and selectable by the environment. As such, they provide the basis of the organisation's evolutionary change (e.g. production or implementation) as opposed to knowing how to choose (e.g ...

  3. Experience management - Wikipedia

    en.wikipedia.org/wiki/Experience_management

    Experience management is an effort by organizations to measure and improve the experiences they provide to customers as well as stakeholders like vendors, suppliers, employees, and shareholders. The concept posits that experiences comprise distinct economic offerings that create economic value and competitive advantage .

  4. Employee experience design - Wikipedia

    en.wikipedia.org/wiki/Employee_Experience_Design

    It also uses tools and techniques that are typical to customer experience management and service design, e.g. employee experience journey mapping [7] or touchpoint analysis. Primary design object is the employee experience, which – when successful – an employee finds unique, memorable and sustainable over time, would want to repeat and ...

  5. Scaled agile framework - Wikipedia

    en.wikipedia.org/wiki/Scaled_agile_framework

    The scaled agile framework (SAFe) is a set of organization and workflow patterns intended to guide enterprises in scaling lean and agile practices. [1] [2] Along with disciplined agile delivery (DAD) and S@S (Scrum@Scale), SAFe is one of a growing number of frameworks that seek to address the problems encountered when scaling beyond a single team.

  6. Organizational life cycle - Wikipedia

    en.wikipedia.org/wiki/Organizational_life_cycle

    Top and middle-level management specialize in different tasks, such as planning and routine work respectively. [3] Stage 4: Renewal : Organizations experience a renewal in their structure of management, from a hierarchical to a matrix style, which encourages creativity and flexibility. [3]

  7. Garbage can model - Wikipedia

    en.wikipedia.org/wiki/Garbage_Can_Model

    Olsen, therefore, gained an interest to examine collective, as opposed to individual, decision making, and how routines and chance may affect the decision-making process. [4] All of these factors would lead into the development of the garbage can model.

  8. Scenario planning - Wikipedia

    en.wikipedia.org/wiki/Scenario_planning

    Usually the games' simulated time runs hundreds of times faster than real life, so policy-makers experience several years of policy decisions, and their simulated effects, in less than a day. This chief value of scenario planning is that it allows policy-makers to make and learn from mistakes without risking career-limiting failures in real life.

  9. Standard operating procedure - Wikipedia

    en.wikipedia.org/wiki/Standard_operating_procedure

    A standard operating procedure (SOP) is a set of step-by-step instructions compiled by an organization to help workers carry out routine operations. [1] SOPs aim to achieve efficiency, quality output, and uniformity of performance, while reducing miscommunication and failure to comply with industry regulations. [citation needed]