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In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a ...
A trace tree is a data structure that is used in the runtime compilation of programming code. Trace trees are used in tracing just-in-time compilation where tracing is used during code execution to look for hot spots before compilation. When those hot spots are entered again the compiled code is run instead.
An example for this is the C++ language, in which multiple inheritance can cause pointers to base objects to have different addresses. In a tightly optimized program, the corresponding pointer to the object itself may have been overwritten in its register, so such internal pointers need to be scanned.
Tracing in software engineering refers to the process of capturing and recording information about the execution of a software program. This information is typically used by programmers for debugging purposes, and additionally, depending on the type and detail of information contained in a trace log, by experienced system administrators or technical-support personnel and by software monitoring ...
The guard is a quick check to determine whether the original condition is still true. If a guard fails, the execution of the trace is aborted. Since tracing is done during execution, the trace can be made to contain runtime information (e.g. type information). This information can later be used in the optimization phase to increase code efficiency.
The following is an example of bad source code. The problem with the program is that it allocates memory, but doesn't free the memory before exiting. #include <stdlib.h> int main ( void ) { int * a ; a = malloc ( sizeof ( int )); /* allocate memory and assign it to the pointer */ return 0 ; /* we exited the program without freeing memory ...
The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).
The OpenDTrace effort maintains the original CDDL licensing for the code from OpenSolaris with additional code contributions coming under a BSD 2 Clause license. The goal of OpenDTrace is to provide an OS agnostic, portable implementation of DTrace that is acceptable to all consumers, including macOS, FreeBSD, OpenBSD, NetBSD, and Linux as well ...