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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...

  4. Workbook - Wikipedia

    en.wikipedia.org/wiki/Workbook

    The term workbook is also used to describe other compilations of questions that require the reader to complete scratch-work when dealing with higher-level mathematics. In industry, they may be customized interactive manuals which are used to help provide structure to an otherwise complex problem. The workbook format can also be used as a ...

  5. Jane McGonigal - Wikipedia

    en.wikipedia.org/wiki/Jane_McGonigal

    The book received criticism from some quarters, notably the Wall Street Journal, which felt that her thesis—which claimed to use games to "fix" everyday life by giving it a sense of achievement and making it seem more fulfilling and optimistic—made "overblown" claims from minor examples, and did not address conflicting individual goals and ...

  6. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  7. Bartle taxonomy of player types - Wikipedia

    en.wikipedia.org/wiki/Bartle_taxonomy_of_player...

    [3] A test known as Bartle Test of Gamer Psychology based on Bartle's taxonomy was created in 1999–2000 by Erwin Andreasen and Brandon Downey, containing a series of questions and an accompanying scoring formula.

  8. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  9. The Burning Maze - Wikipedia

    en.wikipedia.org/wiki/The_Burning_Maze

    The next week, the book was the 6th sold among fiction novels on Amazon. [10] It debuted at No. 5 on the USA Today bestseller list. [11] On The Wall Street Journal fiction bestseller list, the book debuted at No. 2. [12] In the first week of release, The Trials of Apollo series was No. 2 on The New York Times bestseller list. [13]