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A simple list of yes or no questions may be just what is needed to spur on more conversation. These funny and deep questions are also great for getting to know your friends or even your partner ...
Unanswerable questions may not have solutions, but they sure give our minds one heck of a workout. That's what makes them equally fun and frustrating to ponder. ... Related: 275 Fun Yes or No ...
The yes or no in response to the question is addressed at the interrogator, whereas yes or no used as a back-channel item is a feedback usage, an utterance that is said to oneself. However, Sorjonen criticizes this analysis as lacking empirical work on the other usages of these words, in addition to interjections and feedback uses.
N/a (or stating "irrelevant") is used when a question is not applicable to the current situation or when a "yes" or "no" answer would not provide any usable information to solving the puzzle. Irrelevant, but assume yes (or no ) is used when the situation is the same regardless of what the correct answer to the question is, but assuming one ...
Your task is to determine the identities of A, B, and C by asking three yes–no questions; each question must be put to exactly one god. The gods understand English, but will answer all questions in their own language, in which the words for yes and no are da and ja, [3] in some order. You do not know which word means which.
In linguistics, a yes–no question, also known as a binary question, a polar question, or a general question, [1] or closed-ended question is a question whose expected answer is one of two choices, one that provides an affirmative answer to the question versus one that provides a negative answer to the question.
Irish and Scottish Gaelic lack the words "yes" and "no" altogether. In Welsh, the words for "yes" and "no" ("ie" and "nage") are restricted to specialized circumstances. Like Finnish, the main way in these languages to state yes or no, to answer yes–no questions, is to echo the verb of the question. In Irish, the question "An dtiocfaidh tú?"
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.