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So it went from lookmovie.to tooo lookmovie2.to too unnenot.monster.to and when you used that link it went to look also but now thats also gone i was thinking about getting the paid vers with the app anyone with exp about this?
the site is almost too good to be real. not sure how they are still around. well sorted, no screeners, pop-ups easy to mitigate with a blocker (when there are some).
I started to watch Lookmovie 2 last night. I have a VPN called CyberGhost 8. When the movie started, a notice came on that CyberGhost was activated. I didn’t see any ads at all for the short 25 minutes that I watched.
It's a movie movie website. https://lookmovie2.to/ Reply reply marcuswasheretoo • Just loaded up the ...
Try that, I'm not completely sure if it's 1080p, but it is HD. It looks illegitimate at first, when you try to play the movie ads pop up, but if you click out of the ads around 4 times, the movie plays.
2.4 Gamma tends to look too dark with LG Oled with some ambient light in the room, details are harder to see so i prefer 2.2, maybe could consider 2.4 in totally dark room. Panning shots can judder with Oled but then again ghosting and smearing with slow panels can be atrocious in darker scenes and id rather take occasional Oled judder.
There was one movie (Moonfall) where I had to switch to bt 1886 because of the elevated blacks, but it was this particular movie's fault. 2.4 and bt 1886 look punchier, the blacks are deeper, but you do loose shadow detail.
2.2 gamma 100% of the time for me. While the industry standard may be sRGB, you will find 99% of all games look best under 2.2 gamma and this has been the way since the early crt days.
Good timing posting this today - earlier I dug out a pair of powered bookshelves I used to use, to see if I still liked them. Despite it being a fairly simple 2.0 setup there were times during a movie where it sounded like effects and soundtrack were coming from behind me, without any processing just two speakers about six feet apart.
247K subscribers in the unrealengine community. So i posted this a while ago and several UE versions ago, but there could be several solutions - the exposure color correction settings on your post process volume, the individual exposure/CC settings on whichever scene camera you’re using, some object that’s been hidden in viewport that is in-hidden in game, or several other things. but ...