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  2. Frontpage - DND 5th Edition

    dnd5e.wikidot.com

    Comprehensive resource for Dungeons & Dragons 5th Edition rules, classes, spells, and more.

  3. Spells - DND 5th Edition

    dnd5e.wikidot.com/spells

    Comprehensive list of spells for Dungeons & Dragons 5th Edition.

  4. Sorcerer - DND 5th Edition

    dnd5e.wikidot.com/sorcerer

    As a sorcerer, you gain the following class features. Hit Points. Hit Dice: 1d6 per sorcerer level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st Proficiencies. Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Saving Throws: Constitution, Charisma

  5. Ranger - DND 5th Edition

    dnd5e.wikidot.com/ranger

    As a ranger, you gain the following class features. Hit Points. Hit Dice: 1d10 per ranger level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st Proficiencies. Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity

  6. Wizard - DND 5th Edition

    dnd5e.wikidot.com/wizard

    As a wizard, you gain the following class features. Hit Points. Hit Dice: 1d6 per wizard level Hit Points at 1st Level: 6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st Proficiencies. Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Saving Throws: Intelligence, Wisdom

  7. Druid - DND 5th Edition

    dnd5e.wikidot.com/druid

    As a druid, you gain the following class features. Hit Points. Hit Dice: 1d8 per druid level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st Proficiencies. Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) ...

  8. Cleric - DND 5th Edition

    dnd5e.wikidot.com/cleric

    As a cleric, you gain the following class features. Hit Points. Hit Dice: 1d8 per cleric level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st Proficiencies. Armor: Light armor, medium armor, shields Weapons: All simple weapons Tools: None Saving Throws: Wisdom, Charisma

  9. Bard - DND 5th Edition

    dnd5e.wikidot.com/bard

    As a bard, you gain the following class features. Hit Points. Hit Dice: 1d8 per bard level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st Proficiencies. Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Three musical instruments of your choice

  10. Fighter - DND 5th Edition

    dnd5e.wikidot.com/fighter

    As a fighter, you gain the following class features. Hit Points. Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies. Armor: All armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution

  11. Elf - DND 5th Edition

    dnd5e.wikidot.com/lineage:elf

    Player's Handbook. Elves are a magical people of otherworldly grace, living in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze.