enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Dungeons & Dragons: Shadow over Mystara - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons:_Shadow...

    Combining the side-scrolling gameplay of a beat 'em up with some aspects found in a role-playing video game, Shadow over Mystara has many game mechanics not commonly found in arcade games, such as finding and equipping new gear and earning new spells as the player gains experience. Players can wield a large variety of weapons and armor ...

  3. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    The Magic in Dungeons & Dragons consists of spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). The novel series Dying Earth by Jack Vance provided the model for the magic system of Dungeons & Dragons, as magic-users memorize spells and then forget them after casting them. [6]: 383

  4. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    A typical Dungeons & Dragons game consists of an "adventure", which is roughly equivalent to a single story or quest. [56] The DM can either design an original adventure or follow one of the many premade adventures (also known as "modules") that have been published throughout the history of Dungeons & Dragons. Published adventures typically ...

  5. Magic Item Compendium - Wikipedia

    en.wikipedia.org/wiki/Magic_Item_Compendium

    The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...

  6. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  7. Alias (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Alias_(Forgotten_Realms)

    Alias is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.Alias is the main character of Azure Bonds. [1] She also appeared in the computer game, Curse of the Azure Bonds which was based on the book.

  8. Player's Option: Spells & Magic - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Spells_...

    The fourth chapter explores proficiencies, making a comparison between the standard system of proficiency slots and the character point rules found in Skills & Powers, before presenting new proficiencies for wizards and priests, and introduces "signature spells" which allow wizard characters to gain bonuses when casting a particular chosen ...

  9. Dungeons & Dragons: Heroes - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons:_Heroes

    Dungeons & Dragons: Heroes is a hack and slash video game with RPG elements. It was published by Atari Interactive and developed by the subsidiary's Hunt Valley development studio, exclusively for Xbox in 2003. It is set in the Dungeons & Dragons universe and is playable solo or with up to four players. Players take on the role of four ...