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  2. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12]

  3. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  4. Kindergarten math is often too basic and that can be a problem

    www.aol.com/kindergarten-math-often-too-basic...

    In Jodie Murphy's kindergarten class in Aston, Pennsylvania, math lessons go beyond the basics of counting and recognizing numbers. On a recent morning, the children used plastic red and yellow ...

  5. Reader Rabbit: Jumpsmarter - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_Jumpsmarter

    Reader Rabbit: Jumpsmarter is an educational platform game developed by Dashalope Games and published by Games4Kids for iOS, Apple TV and macOS. [1] It is the latest game of the Reader Rabbit series. [2]

  6. List of educational video games - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart Study Helpers Math Booster and Spelling Bee were notable for allowing users to edit the math problems or words used in gameplay. [ 25 ] [ 26 ] Carolyn Handler Miller of Digital Storytelling: A Creator's Guide to Interactive Entertainment , wrote that the series "found just the right balance between storyline and other demands of ...

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