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Onomatopoeia: a word or a grouping of words that imitates the sound it is describing; Phonetic reversal; Rhyme: a repetition of identical or similar sounds in two or more different words Alliteration: matching consonants sounds at the beginning of words; Assonance: matching vowel sounds; Consonance: matching consonant sounds
Storybook Weaver is a 1990 educational game originally released on floppy disk for the Apple IIGS, aimed at children aged 6–12.An updated version, Storybook Weaver Deluxe, was released for Windows and Mac computers and featured much more content than the original.
Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.
Word Jumble: Unscramble a set of letters to form a word or phrase (1 point each). A.K.A.: Figure out a word or term based on an alternative description of it (2 points each). Word Smuggle: Find a word hidden as consecutive letters within a phrase (1 point each). Hangman: Guess a phrase as the letters are gradually filled in (2 points each).
If a remaining unknown card is chosen randomly, there is a 1/(t−1−n) chance of getting a match, but also a n/(t−1−n) chance of providing opponents with the information needed to make a match. [5] There are some exceptions to this rule that apply on the fringe cases, where n = 0 or 1 or towards the end of the game. Concentration (card game)
In a paper and pencil game, players write their own words, often under specific constraints. For example, a crossword requires players to use clues to fill out a grid, with words intersecting at specific letters. Other examples of paper and pencil games include hangman, categories, Boggle, and word searches.
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