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Volumetric Particle Flow. Fourier Image Filtering. Ocean Wave Simulation. Say hi: hi@david.li | Twitter: @daviddotli | GitHub: @dli | YouTube: daviddotli.
Real-time particle-based 3D fluid simulation and rendering using WebGL.
Fluid paint simulation.
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Any image can be decomposed into the sum of many sinusoids at many different frequencies. At the top is the image's frequency spectrum which shows the amplitudes of these sinusoids. Below is the frequency response curve which scales the sinusoid amplitudes. Edit it to filter the image.
A MIDI keyboard driven smoke simulator. Application (Requires Windows, a MIDI keyboard and a powerful GPU) Source Code.
Fluid paint simulation