Search results
Results from the WOW.Com Content Network
PQ2: Practical Intelligence Quotient 2 (also known as PQ2; Intelligent License 2 (インテリジェント・ライセンス2, Interijento Raisensu 2) in Japan; Practical IQ in Europe) is a puzzle game for the PlayStation Portable, and a sequel to PQ: Practical Intelligence Quotient. The game is based on testing the model of human intelligence ...
The game is known in Japan as Intelligent License (インテリジェント・ライセンス, Interijento Raisensu). PQ is notable for being the first published game from D3 Publisher in North America. [1] A sequel to this game, PQ2: Practical Intelligence Quotient 2, was released in 2006-2007.
Spearman's two-factor theory proposes that intelligence has two components: general intelligence ("g") and specific ability ("s"). [7] To explain the differences in performance on different tasks, Spearman hypothesized that the "s" component was specific to a certain aspect of intelligence.
The three-stratum theory is a theory of cognitive ability proposed by the American psychologist John Carroll in 1993. [1] [2] It is based on a factor-analytic study of the correlation of individual-difference variables from data such as psychological tests, school marks and competence ratings from more than 460 datasets.
Human Cognitive Abilities: A Survey of Factor-Analytic Studies is a 1993 book by psychologist John B. Carroll. It provides an overview of psychometric research using factor analysis to study human intelligence. It has proven highly influential in subsequent intelligence research; in 2009, Kevin McGrew described it as a "seminal treatise". The ...
The test is currently in its second edition, published in 2015. [2] Both editions are suitable for evaluation of intellectual giftedness, [3] and high scores are accepted as qualifying evidence for high IQ societies such as Intertel (min. IQ ≥ 135) and American Mensa (min. IQ ≥ 130). [4] [5]
The g factor, or general factor, of intelligence is a psychometric construct that summarizes observed correlations between an individual’s scores on various measures of cognitive abilities. First described in humans, a g factor has since been identified in a number of non-human species. [1]
An example game played by MENACE (O) and a human (X) using beads of Michie's original colours – as MENACE lost this game, all the beads shown are removed from their respective boxes [15] [16] MENACE played first, as O, since all matchboxes represented permutations only relevant to the "X" player.