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It can be used in chess software through the Universal Chess Interface. Stockfish has been one of the strongest chess engines in the world for several years; [3] [4] [5] it has won all main events of the Top Chess Engine Championship (TCEC) and the Chess.com Computer Chess Championship (CCC) since 2020 and, as of 16 November 2024, is the ...
A chess engine generates moves, but is accessed via a command-line interface with no graphics. A dedicated chess computer has been purpose built solely to play chess. A graphical user interface (GUI) allows one to import and load an engine, and play against it. A chess database allows one to import, edit, and analyze a large archive of past games.
Computer chess programs consider chess moves as a game tree. In theory, they examine all moves, then all counter-moves to those moves, then all moves countering them, and so on, where each individual move by one player is called a "ply". This evaluation continues until a certain maximum search depth or the program determines that a final "leaf ...
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The meaning of the term "chess engine" has evolved over time. In 1986, Linda and Tony Scherzer entered their program Bebe into the 4th World Computer Chess Championship, running it on "Chess Engine," their brand name for the chess computer hardware [2] made, and marketed by their company Sys-10, Inc. [3] By 1990 the developers of Deep Blue, Feng-hsiung Hsu and Murray Campbell, were writing of ...
Kc6, leading to the position in Figure 2. There are only two legal moves for black from this position, both of which lead to checkmate: if 1...Kb8 2. Qb7#, and if 1...Kd8 2. Qd7# (Figure 3). Figure 3, before White's second move, is defined as "mate in one ply." Figure 2, after White's first move, is "mate in two ply," regardless of how Black plays.
Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.