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  2. Code Ninjas - Wikipedia

    en.wikipedia.org/wiki/Code_Ninjas

    After they finished Green Belt, they will reach blue belt where Roblox Studio becomes the next goal for the ninjas to learn. The GDP is covered in White, Yellow, Orange, and Green Belt; Language is JavaScript. Roblox Studio - Lua. The Blue Belt program shifts their focus from GDP to Roblox Studio. This time, the ninja will learn how to use Lua ...

  3. Gamefam - Wikipedia

    en.wikipedia.org/wiki/Gamefam

    In April 2022, Gamefam, with the partnership of Sega of America, released Sonic Speed Simulator on Roblox, which is a Sonic the Hedgehog game. [13] Its launch was the largest on Roblox, with 70 million plays [14] and 275,000 concurrent players in the first week of its release, and it would reach 500 million visits in its first four months. Joe ...

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The source code of Strife: Veteran Edition has been made available under GPLv3 on GitHub by Samuel Villarreal and Night Dive Studios on December 12, 2014. [53] While this was the first source code opened for a Night Dive Studios Studio's game, it was announced more will follow, [54] for instance for System Shock 1. [55] Quadrilateral Cowboy: 2016

  5. List of maze video games - Wikipedia

    en.wikipedia.org/wiki/List_of_maze_video_games

    Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze. First-person maze games are differentiated from more diversified first-person party-based RPGs , dungeon crawlers , first-person shooters , and walking sims by their emphasis on navigation of largely abstracted maze environments.

  6. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  7. Kerplunk experiment - Wikipedia

    en.wikipedia.org/wiki/Kerplunk_experiment

    The Kerplunk experiment was a stimulus and response experiment conducted on rats [1] and demonstrates the ability to turn voluntary motor responses into a conditioned response. [2] The purpose of the experiment was to get kinaesthetic feedback rather than guidance through external stimuli [ 3 ] through maze learning. [ 2 ]

  8. Tryon's Rat Experiment - Wikipedia

    en.wikipedia.org/wiki/Tryon's_Rat_Experiment

    Genetic variation, such as better peripheral vision, can make some rats “bright” and others “dull”, but does not determine their intelligence. [3] Nonetheless, Tryon’s famous rat-maze experiment demonstrated that the difference between rat performances was genetic since their environments were controlled and identical. [4]

  9. Radial arm maze - Wikipedia

    en.wikipedia.org/wiki/Radial_arm_maze

    The radial arm maze was designed by Olton and Samuelson in 1976 to measure spatial learning and memory in rats. [1] The original apparatus consists of eight equidistantly spaced arms, each about 4 feet long, and all radiating from a small circular central platform (later versions have used as few as three [ 2 ] and as many as 48 arms [ 3 ] ).