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Voice over Internet Protocol (VoIP) recording is a subset of telephone recording or voice logging, first used by call centers and now being used by all types of businesses. . There are many reasons for recording voice over IP call traffic such as: reducing company vulnerability to lawsuits by maintaining recorded evidence, complying with telephone call recording laws, increasing security ...
A call detail record (CDR) is a data record produced by a telephone exchange or other telecommunications equipment that documents the details of a telephone call or other telecommunications transactions (e.g., text message) that passes through that facility or device. The record contains various attributes of the call, such as time, duration ...
Automatic message accounting (AMA) provides detailed accounting for telephone calls. When direct distance dialing (DDD) was introduced in the US, message registers no longer sufficed for dialed telephone calls. The need to record the time and phone number of each long-distance call was met by electromechanical data processing equipment.
Telephone call recording laws are legislation enacted in many jurisdictions, such as countries, states, provinces, that regulate the practice of telephone call recording. Call recording or monitoring is permitted or restricted with various levels of privacy protection, law enforcement requirements, anti-fraud measures, or individual party consent.
Another reason for a remote recording is to capture an artist in a different acoustic space such as a church, ballroom or meeting hall. [3] To make a remote recording, studio-quality recording equipment is trucked to the concert venue and connected to the concert microphones with a bank of microphone splitters. Other microphones may be added.
In communication between humans, messages can be verbal or nonverbal: A verbal message is an exchange of information using words. Examples include face-to-face communication, telephone calls, voicemails, emails, etc. A nonverbal message is communicated through actions or behaviors rather than words, such as conscious or unconscious body language.
The craze evolved into quizzes and strategy games and then faster-paced games designed for television and SMS control. Games require users to register their nicknames and send short messages to control a character onscreen. Messages usually cost 0.05 to 0.86 Euro apiece, and games can require the player to send dozens of messages.
They were originally designed to transport circuit mode communications from a variety of different sources, primarily to support circuit-switched digital telephony. However, due to its protocol neutrality and transport-oriented features, SONET/SDH also was the obvious choice for transporting Asynchronous Transfer Mode (ATM) frames.