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The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game . Each player controls sixteen pieces of six types on a chessboard .
The modern rules of chess (and breaking them) are discussed in separate articles, and briefly in the following subsections: Rules of chess – rules governing the play of the game of chess. White and Black in chess – one set of pieces is designated "white" and the other is designated "black". White moves first.
In chess, prophylaxis consists of a move or series of moves done by a player to prevent their opponent from taking some action. Such preventive moves, or prophylactic moves, aim not only to improve one's position but also to restrict the opponent in improving their own.
In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening , some traps have occurred often enough that they have acquired names.
In chess, a blunder is a critically bad mistake that severely worsens the player's position by allowing a loss of material, checkmate, or anything similar. It is usually caused by some tactical oversight, whether due to time trouble, overconfidence, or carelessness.
In chess, a pin is a tactic in which a defending piece cannot move out of an attacking piece's line of attack without exposing a more valuable defending piece. Moving the attacking piece to effect the pin is called pinning; the defending piece restricted by the pin is described as pinned.
Chinese military chess (luzhanqi) (Chinese: 陸戰棋; pinyin: lùzhànqí) (lit. “Land Battle Chess”) is a two-player Chinese board game. There is also a version for four players. It bears many similarities to dou shou qi, Game of the Generals and the Western board game Stratego.