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  2. RGBE image format - Wikipedia

    en.wikipedia.org/wiki/RGBE_image_format

    RGBE allows pixels to have the dynamic range and precision of floating-point values in a relatively compact data structure (32 bits per pixel) - often when images are generated from light simulations, the range of per-pixel color intensity values are much greater than will nicely fit into the standard 0..255 (8-bit) range of standard 24-bit image formats.

  3. Orders of magnitude (data) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude_(data)

    5 bits – the size of code points in the Baudot code, used in telex communication (a.k.a. pentad) 6 bits – the size of code points in Univac Fieldata, in IBM "BCD" format, and in Braille. Enough to uniquely identify one codon of genetic code. The size of code points in Base64; thus, often the entropy per character in a randomly-generated ...

  4. Raw image format - Wikipedia

    en.wikipedia.org/wiki/Raw_image_format

    Most raw formats implement lossless data compression to reduce the size of the files without affecting image quality. But some others use lossy data compression where quantization and filtering is performed on the image data. [38] [39] Sony's lossy 11+7 bit delta compression of raw data causes posterization under certain conditions. [41]

  5. Silicon Graphics Image - Wikipedia

    en.wikipedia.org/wiki/Silicon_Graphics_Image

    Next is the data length table which can also be calculated with the formula: (Y size) × (Num. of channels) × 4 bytes long This table holds the size of the compressed data (unsigned int) of each scanline. This size should equal the difference of numbers in the offset table. The last data block holds RLE compressed image data.

  6. RGBE - Wikipedia

    en.wikipedia.org/wiki/RGBE

    RGBE – RGB (Red, Green, Blue) + E, may refer to: RGBE filter – RGB + Emerald; RGBE image format – RGB + Exponent This page was last edited on ...

  7. Units of information - Wikipedia

    en.wikipedia.org/wiki/Units_of_information

    The byte, 8 bits, 2 nibbles, is possibly the most commonly known and used base unit to describe data size. The word is a size that varies by and has a special importance for a particular hardware context. On modern hardware, a word is typically 2, 4 or 8 bytes, but the size varies dramatically on older hardware.

  8. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    A framebuffer is a digital device for computers which stores data in the so-called video memory (comprising an array of Video RAM or similar chips). This data goes either to three digital-to-analog converters (DACs) (for analog monitors), one per primary color or directly to digital monitors.

  9. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.