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A stick figure animation made using Microsoft PowerPoint 2016. Microsoft PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie. The artwork is generally created using PowerPoint's AutoShape features, and then animated slide-by-slide or by using Custom Animation.
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
Animation - the technique of creating moving images from still pictures, often used in films, television, and video games to bring characters and stories to life. Multimedia can be recorded for playback on computers, laptops , smartphones , and other electronic devices.
When it was released, the computer press reported on the change approvingly: "PowerPoint 4.0 has been re-engineered from the ground up to resemble and work with the latest applications in Office: Word 6.0, Excel 5.0, and Access 2.0. The integration is so good, you'll have to look twice to make sure you're running PowerPoint and not Word or Excel."
A well-organized slide show allows a presenter to fit visual images to an oral presentation. The old adage "A picture is worth a thousand words" holds true, in that a single image can save a presenter from speaking a paragraph of descriptive details.
PowerPoint animation was a Engineering and technology good articles nominee, but did not meet the good article criteria at the time. There may be suggestions below for improving the article. There may be suggestions below for improving the article.
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition.These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.
Make decisions about individual animation articles; Maintain the Animation portal; Scope. The project covers all articles about animation. However, we acknowledge and are grateful for the work of other projects in the field, and will reserve the majority of our attention to that content which does not fall within the scope of other active projects.