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  2. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  3. File:Valorant logo - pink color version.svg - Wikipedia

    en.wikipedia.org/wiki/File:Valorant_logo_-_pink...

    Original file (SVG file, nominally 544 × 371 pixels, file size: 7 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  4. Image resolution - Wikipedia

    en.wikipedia.org/wiki/Image_resolution

    An image that is 2048 pixels in width and 1536 pixels in height has a total of 2048×1536 = 3,145,728 pixels or 3.1 megapixels. One could refer to it as 2048 by 1536 or a 3.1-megapixel image. The image would be a very low quality image (72ppi) if printed at about 28.5 inches wide, but a very good quality (300ppi) image if printed at about 7 ...

  5. 8-bit color - Wikipedia

    en.wikipedia.org/wiki/8-bit_color

    8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte). The maximum number of colors that can be displayed at any one time is 256 per pixel or 2 8. [1]

  6. File:Valorant logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Valorant_logo.svg

    Other resolutions: 320 × 46 pixels | 640 × 92 pixels | 1,024 × 148 pixels | 1,280 × 185 pixels | 2,560 × 370 pixels. Original file (SVG file, nominally 644 × 93 pixels, file size: 3 KB) This is a file from the Wikimedia Commons .

  7. High color - Wikipedia

    en.wikipedia.org/wiki/High_color

    This allows 32768 possible colors for each pixel. The popular Cirrus Logic graphics chips of the early 1990s made use of the spare high-order bit for their so-called "mixed" video modes: with bit 15 clear, bits 0 through 14 would be treated as an RGB value as described above, while with bit 15 set, bit 0 through 7 would be interpreted as an 8 ...

  8. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Pixel-based scaling is almost exclusively used in games with two-dimensional graphics. With pixel-based scaling, the amount of content displayed on screen is directly tied to the rendering resolution. A larger horizontal resolution directly increases the horizontal field of view, and a larger vertical resolution increases the vertical field of ...

  9. Ordered dithering - Wikipedia

    en.wikipedia.org/wiki/Ordered_dithering

    Equivalently, the size of the map selected should be equal to or larger than the ratio of source colors to target colors. For example, when quantizing a 24 bpp image to 15 bpp (256 colors per channel to 32 colors per channel), the smallest map one would choose would be 4×2, for the ratio of 8 (256:32).