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The book provides rules for Weapons Mastery, a type of weapon specialization and proficiency, where the character rises from a Novice to the rank of Grand Master. There is also a table listing all weapons in the D&D game, including any usage restrictions (such as being two-handed, or only for melee), costs, weights, how much damage at each ...
Chapter Three (pages 56–69) describes how the climate and terrain of a battlefield affects combat. Chapter Four (pages 70–81) presents details on weapon specialization and mastery, revising the weapon proficiency system from the Player's Handbook. Chapter Five (pages 82–99) provides rules for unarmed combat, including brawling, subduing ...
This is a list of types of spears found worldwide throughout history. Used equally in melee and thrown ... Statistics; Cookie statement; Mobile view; Search.
A drawing from the Catalog of the Royal Armoury of Madrid by the medievalist Achille Jubinal in the 19th century. The original specimen was destroyed by a fire in 1884. The maquahuitl (Classical Nahuatl: māccuahuitl, other orthographic variants include mākkwawitl and mācquahuitl; plural māccuahuimeh), [4] a type of macana, was a common weapon used by the Aztec military forces and other ...
Spear-armed hoplite from Greco-Persian Wars. A spear is a polearm consisting of a shaft, usually of wood, with a pointed head.The head may be simply the sharpened end of the shaft itself, as is the case with fire hardened spears, or it may be made of a more durable material fastened to the shaft, such as bone, flint, obsidian, copper, bronze, iron, or steel.
Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
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