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  2. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts. A game asset pipeline describes the process by which game content, such as textures and 3D models, are modified to a form suitable for use by the gaming engine ...

  3. The Powder Toy - Wikipedia

    en.wikipedia.org/wiki/The_Powder_Toy

    The Powder Toy allows users to change the game itself with Lua scripting, [7] and C++ coding, [8] as it was made using C++. The source code is available on GitHub and can be compiled using Meson. A mod manager can be downloaded using the console with the following command: tpt.installScriptManager(). [9] It works on all versions of The Powder Toy.

  4. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally ...

  5. Cloaking device - Wikipedia

    en.wikipedia.org/wiki/Cloaking_device

    An operational, non-fictional cloaking device might be an extension of the basic technologies used by stealth aircraft, such as radar-absorbing dark paint, optical camouflage, cooling the outer surface to minimize electromagnetic emissions (usually infrared), or other techniques to minimize other EM emissions, and to minimize particle emissions from the object.

  6. Invisibility - Wikipedia

    en.wikipedia.org/wiki/Invisibility

    Invisibility perception depends on several optical and visual factors. [1] For example, invisibility depends on the eyes of the observer and/or the instruments used. Thus an object can be classified as "invisible" to a person, animal, instrument, etc. In research on sensorial perception it has been shown that invisibility is perceived in cycles ...

  7. Invisible wall - Wikipedia

    en.wikipedia.org/wiki/Invisible_wall

    In 2D games, the edge of the screen itself can form an invisible wall, since a player character may be prevented from traveling off the edge of the screen. [ citation needed ] In 3D games, invisible walls are used similarly to prevent a player leaving the gameplay area, or getting trapped in a small inescapable space, though visible boundaries ...

  8. GameRanger - Wikipedia

    en.wikipedia.org/wiki/GameRanger

    GameRanger is a software for Macintosh and Windows created by Australian developer Scott Kevill, which allows multiplayer games to be played online and provides social features such as chat rooms and voice chat. It was first released for Macintosh in July 1999 and was given the "Best Internet Gaming Achievement" by Macworld Magazine. [1]

  9. Category : Video game characters who can turn invisible

    en.wikipedia.org/wiki/Category:Video_game...

    Pages in category "Video game characters who can turn invisible" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. M.