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  2. Wikipedia:User scripts/Guide - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:User_scripts/Guide

    Although you can write a script directly in your common.js page or skin.js (such as vector.js) page, it is usually better to create a new subpage for it in the form YourUserName/title.js, where title is the name of your script.

  3. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    Any object code produced by compilers is usually linked with other pieces of object code (produced by the same or another compiler) by a type of program called a linker. The linker needs a great deal of information on each program entity. For example, to correctly link a function it needs its name, the number of arguments and their types, and ...

  4. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    where a is an array object, the function randomInt(x) chooses a random integer between 1 and x, inclusive, and swapEntries(i, j) swaps the ith and jth entries in the array. In the preceding example, 52 and 53 are magic numbers, also not clearly related to each other. It is considered better programming style to write the following:

  5. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  6. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    In general, the method used to create a quine in any programming language is to have, within the program, two pieces: (a) code used to do the actual printing and (b) data that represents the textual form of the code. The code functions by using the data to print the code (which makes sense since the data represents the textual form of the code ...

  7. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    JavaScript has a deprecated Object.observe function that was a more accurate implementation of the observer pattern. [10] This would fire events upon change to the observed object. Without the deprecated Object.observe function, the pattern may be implemented with more explicit code: [11]

  9. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    JavaParser: The JavaParser library provides you with an Abstract Syntax Tree of your Java code. The AST structure then allows you to work with your Java code in an easy programmatic way. Spoon: A library to analyze, transform, rewrite, and transpile Java source code. It parses source files to build a well-designed AST with powerful analysis and ...