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The "generic programming" paradigm is an approach to software decomposition whereby fundamental requirements on types are abstracted from across concrete examples of algorithms and data structures and formalized as concepts, analogously to the abstraction of algebraic theories in abstract algebra. [6]
C++20 eventually accepted the refined design of concept. Concepts are an example of structural typing. As generics in Java and C# have some similarities to C++'s templates, the role of concepts there is played by interfaces. However, there is one important difference between concepts and interfaces: when a template parameter is required to ...
Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...
[1]: 340 Parametrically polymorphic functions and data types are sometimes called generic functions and generic datatypes, respectively, and they form the basis of generic programming. Parametric polymorphism may be contrasted with ad hoc polymorphism .
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...
For example, suppose that a program defines two types, A and B, where B is a subtype of A. If the program tries to convert a value of type A to type B, which is known as downcasting, then the operation is legal only if the value being converted is actually a value of type B. Thus, a dynamic check is needed to verify that the operation is safe.
In computer programming, a software framework is an abstraction in which software, providing generic functionality, can be selectively changed by additional user-written code, thus providing application-specific software.
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .